Ancestries: First Thoughts

Today’s post is a workshop on some ancestries I’ve been thinking about, mostly in the lore and worldbuilding sense rather than mechanics. I have some robust ideas for a few ancestries and a kernel of an idea for others, so I am definitely looking for your feedback!  Goblins…

Hippogriffs and History

I'm in the middle of writing a timeline for the history of the Skies of Mor-ladron (SoM), starting with the Great Catastrophe when the world was sundered and the cities rose into the skies to escape. (I definitely need to come up with a shorter name than “the…

Homebrew Ideas: What I want to change for my world.

Reading through the Draw Steel rules has me pumped to both play and create for this game. So many ideas are whirling around in my head! It seems like it’s going to be relatively easy for people to make their own content for Draw Steel, which is exciting.    For…

Draw Steel: Combat and Negotiation

The previous post covered the basics of gameplay and character creation in Draw Steel. Today, I want to explore two major subsystems in the game: combat and negotiations.  Draw Steel! Combat in the MCDM RPG One of Draw Steel’s guiding words is “tactics,” and fighting monsters tactically is where…

Draw Steel: MCDM RPG Patreon Packet & Rules Review!

The July Patreon playtest packet for the MCDM RPG is out! If you want to see it in its glory, you can join the MCDM Patreon here! In addition, they have given us the game’s name: Draw Steel! I have read the packet and am enjoying what I’m…

Grounding the Fantastical

I love worldbuilding, creating new worlds from scratch, and seeing what adventures occur there. But as any good GM does, I also love stealing ideas and tweaking them to make them my own, and in this case, what I want to steal is history. Using an event or time period…

Short Fiction: Turning the Tide

“Captain? They’re gaining on us,” one of the crew called, as though Davin couldn’t see that for himself. The Valiant Effort was a nimble little ship; the crew was devoted, if green. Both were all Davin and his small band of adventurers could afford. The ship pursuing them…

Foundations and Truths

What makes the Skies of Mor-ladron the Skies of Mor-ladron? What are the things that must be? These are the setting’s Foundations, and it’s a pretty short list.  * It must be a world set in the sky with floating islands and airships.  * A lot of things can be…